﻿/*  DISCLAIMER ***

    Copyright (c) 2014 Michael T. Joiner

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), 
    to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 
    and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  
 */

#region Using Statements

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

using FlatRedBall;
using FlatRedBall.Graphics;

#endregion

namespace Application.SceneEditor.Data.Entities
{
    /// <summary>
    /// Defines the an Entity used for FRB Sprite minipulation
    /// </summary>
    public sealed class SpriteEntity : Entity
    {
        #region Methods

        #region Constructor

        /// <summary>
        /// Constructs a new instance of this object
        /// </summary>
        /// <param name="sprite">the sprite object used as a base object</param>
        private SpriteEntity(Sprite sprite)  : base(EntityType.Sprite)
        {
            this.BaseFRBObject = sprite;
        }

        #endregion

        /// <summary>
        /// Removes this object from the scene
        /// </summary>
        public void Unload()
        {
            if (BaseFRBObject != null)
                SpriteManager.RemoveSprite(BaseFRBObject as Sprite);
        }

        /// <summary>
        /// Returns a newly constructed 'SpriteEntity' object for use within a scene
        /// </summary>
        /// <param name="textureLocation">a string value representing the location on disk for the texture to use as a sprite</param>        
        public static SpriteEntity Create(string textureLocation)
        {
            var result = default(SpriteEntity);

            var textureName = Path.GetFileNameWithoutExtension(textureLocation);
            var texture = FlatRedBallServices.Load<Texture2D>(textureLocation, FlatRedBallServices.GlobalContentManager);
            var sprite = SpriteManager.AddSprite(textureLocation);
            
            result = new SpriteEntity(sprite);
            result.GenerateProperties<Sprite>(sprite);
            result.SetPropertyValue("Name", textureName);            

            return result;
        }

        #endregion
    }
}
